84 Card Tricks by Hugh Morris 1936 1st edition ESTATE

$9.99

ESTATE- Condition Very Good

84 card tricks with an explanation of the general principles of sleight of hand using ordinary cards.

The All-Important "Pass"

Deceptive Shuffles

Forcing A Card

The "Long Card"

The Divining Card

The Bootlegged Card

To Place A Card

To Slip A Card

To Carry Away A Card

The Congress Of Court Cards

To Discover The Card Which Is Drawn, By The Throw Of A Dice

The Guessed Card

The Recruit Trick

To Tell The Card That May Be Noted

To Separate The Two Colors Of A Pack Of Cards By One Cut

The "Spelling Bee" Trick

The "Alternate Card" Trick

To Name Any Number Of Cards In Succession Without Seeing Them

To Arrange Twelve Cards In Rows, In Such A Manner That They Will Count Four In Every Direction

The Locomotive Card

Card Named Without Being Seen

To Find In The Pack, Whatever Card A Person Has Drawn, With A Handkerchief

Coppers And Robbers

To Guess Several Cards Chosen At Random

To Name The Rank Of A Card That A Person Has Drawn From A Piquet Pack

How To Make Twenty People Draw The Same Card

The Last Roundup

Circle Of Fourteen Cards

To Find The Number Of Points On Three Unseen Cards

To Tell The Numbers On Two Unseen Cards

To Tell The Card On Which A Person Has Put The Finger

Look At Him!

To Tell Through A Wine-Glass What Cards Have Been Turned

To Make Picture Cards Always Come Together

The Fairy Kings

To Guess The Number Of Spots On Any Chosen Card

To Tell How Many Cards A Person Takes Out Of A Pack, And To Identify Each Card

Pushing A Card Through A Table

Around And Around

Changing A Card By Order

Blind Man’s Bluff

To Discover Any Card In A Pack By Its Weight Or Smell

The Right Hand Does Know What The Left Is Doing

Through The Looking-Glass

The Siamese Twins

Smelling Out Royalty

The Magical Trio

Stuck With A Card

Mental Telepathy With Cards

To Make A Card Jump Out Of The Pack And Run On The Table

Pocketing A Card

To Make Four Eights Change Into Four Twos, And From Black To Red

How To Name One Of Twenty-Five Cards

How To Tell The Top Cards Of Four Parts Of A Deck

The Stubborn Card

Come Seven!

Odd And Even

The Magic Twelve

To Produce Instantly A Card Called For

To Tell A Card Thought Of, And Name Its Position In The Pack

To Name A Card Seen By The Spectator

To Find A Certain Card After It Has Been Shuffled In The Pack

To Tell The Numbers Of Any Two Cards Drawn From A Common Pack

To Make All The Cards, Except A Chosen One, Fall To The Floor

To Tell Whether Any Card In The Pack Is Red Or Black Without Looking At It

To Catch In The Air With Your Hand, Two Chosen Cards

Flapjack

The Rising Card Trick

The Shifting Card

How To Pick Out One Card Which Has Been Thought Of From 25 On A Table

To Name In Succession All The Cards In The Pack

To Sort The Pack Without Looking At The Cards

To Guess One Of Sixteen Cards

To Make Several Cards Change From One Person To Another

To Find A Chosen Card In A Person’s Pocket

How To Tell The Amount Of Bottom Cards In A Deck That Has Been Split Into Heaps

To Tell The Card Which Has Been Drawn From A Bridge Pack

To Select From Several Cards A Pair Which Has Been Chosen By One Or More People

The Magic Triplets

How To Guess The Cards That Three People Have Chosen

How To Tell Which Card Has Been Touched

The Four Inseparable Kings

The Jacks And The Constable

To Name A Card Drawn From A Piquet Pack