$9.99
ESTATE- Condition Very Good
84 card tricks with an explanation of the general principles of sleight of hand using ordinary cards.
The All-Important "Pass"
Deceptive Shuffles
Forcing A Card
The "Long Card"
The Divining Card
The Bootlegged Card
To Place A Card
To Slip A Card
To Carry Away A Card
The Congress Of Court Cards
To Discover The Card Which Is Drawn, By The Throw Of A Dice
The Guessed Card
The Recruit Trick
To Tell The Card That May Be Noted
To Separate The Two Colors Of A Pack Of Cards By One Cut
The "Spelling Bee" Trick
The "Alternate Card" Trick
To Name Any Number Of Cards In Succession Without Seeing Them
To Arrange Twelve Cards In Rows, In Such A Manner That They Will Count Four In Every Direction
The Locomotive Card
Card Named Without Being Seen
To Find In The Pack, Whatever Card A Person Has Drawn, With A Handkerchief
Coppers And Robbers
To Guess Several Cards Chosen At Random
To Name The Rank Of A Card That A Person Has Drawn From A Piquet Pack
How To Make Twenty People Draw The Same Card
The Last Roundup
Circle Of Fourteen Cards
To Find The Number Of Points On Three Unseen Cards
To Tell The Numbers On Two Unseen Cards
To Tell The Card On Which A Person Has Put The Finger
Look At Him!
To Tell Through A Wine-Glass What Cards Have Been Turned
To Make Picture Cards Always Come Together
The Fairy Kings
To Guess The Number Of Spots On Any Chosen Card
To Tell How Many Cards A Person Takes Out Of A Pack, And To Identify Each Card
Pushing A Card Through A Table
Around And Around
Changing A Card By Order
Blind Man’s Bluff
To Discover Any Card In A Pack By Its Weight Or Smell
The Right Hand Does Know What The Left Is Doing
Through The Looking-Glass
The Siamese Twins
Smelling Out Royalty
The Magical Trio
Stuck With A Card
Mental Telepathy With Cards
To Make A Card Jump Out Of The Pack And Run On The Table
Pocketing A Card
To Make Four Eights Change Into Four Twos, And From Black To Red
How To Name One Of Twenty-Five Cards
How To Tell The Top Cards Of Four Parts Of A Deck
The Stubborn Card
Come Seven!
Odd And Even
The Magic Twelve
To Produce Instantly A Card Called For
To Tell A Card Thought Of, And Name Its Position In The Pack
To Name A Card Seen By The Spectator
To Find A Certain Card After It Has Been Shuffled In The Pack
To Tell The Numbers Of Any Two Cards Drawn From A Common Pack
To Make All The Cards, Except A Chosen One, Fall To The Floor
To Tell Whether Any Card In The Pack Is Red Or Black Without Looking At It
To Catch In The Air With Your Hand, Two Chosen Cards
Flapjack
The Rising Card Trick
The Shifting Card
How To Pick Out One Card Which Has Been Thought Of From 25 On A Table
To Name In Succession All The Cards In The Pack
To Sort The Pack Without Looking At The Cards
To Guess One Of Sixteen Cards
To Make Several Cards Change From One Person To Another
To Find A Chosen Card In A Person’s Pocket
How To Tell The Amount Of Bottom Cards In A Deck That Has Been Split Into Heaps
To Tell The Card Which Has Been Drawn From A Bridge Pack
To Select From Several Cards A Pair Which Has Been Chosen By One Or More People
The Magic Triplets
How To Guess The Cards That Three People Have Chosen
How To Tell Which Card Has Been Touched
The Four Inseparable Kings
The Jacks And The Constable
To Name A Card Drawn From A Piquet Pack